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- NVIDIA CONTROL PANEL WINDOWS 10 MONITOR CUT OFF HOW TO
- NVIDIA CONTROL PANEL WINDOWS 10 MONITOR CUT OFF PC
NVIDIA CONTROL PANEL WINDOWS 10 MONITOR CUT OFF HOW TO
How to Reduce Input Latency in Competitive Games
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If the game’s framerate goes below that, the monitor’s refresh rate will be matched to the framerate of your game on the fly. The game should cap out at your maximum refresh rate–144 frames per second for a 144Hz monitor, for example. In games, be sure to select the maximum refresh rate for your monitor, disable Vsync, and disable any “limit FPS” feature. Windows should also be set to the correct refresh rate for your high refresh rate monitor. G-Sync should “just work” in most cases once you enable it in the NVIDIA Control Panel. But some games contain features that can cap G-Sync’s refresh rate at a lower level than your monitor can handle.įor example, if you have a 144Hz monitor and you play a game, you’ll want to ensure that game is set to 144Hz refresh rate for your monitor and that any FPS-limiting features which can keep it below 144 fps are disabled. RELATED: How to Make Your 120Hz or 144Hz Monitor Use Its Advertised Refresh Rate How to Optimize In-Game Settings for G-Sync It’s probably not something you want to leave enabled all the time, but it can help you troubleshoot and confirm that G-Sync is indeed enabled and working in a game. With this option enabled, you’ll see an overlay over a game when G-Sync is enabled. If you’d like to know when G-Sync is enabled, you can select Display > G-Sync Indicator from within the NVIDIA Control Panel to enable or disable the G-Sync overlay.
NVIDIA CONTROL PANEL WINDOWS 10 MONITOR CUT OFF PC
After hooking everything up, open the NVIDIA Control Panel on your PC by right-clicking your Windows desktop and selecting “NVIDIA Control Panel”, or launching the “NVIDIA Control Panel” application from your Start menu. If you have a G-Sync monitor and G-Sync capable graphics card, you’ll need to do a bit of setup to get it all working. AMD’s alternative is known as FreeSync, and relies solely on the DIsplayPort standard with no proprietary technology. G-Sync is proprietary technology, so it requires a monitor with an NVIDIA G-Sync module inside. The only catch? You need a monitor that supports G-Sync, since it requires a chip in the monitor. This is especially useful on monitors with higher refresh rates, like 144Hz. You won’t see tearing, and your framerate won’t drop to horrendous levels. G-Sync monitors use an adaptive refresh rate, which changes based on how many frames per second you’re getting in the game, rather than the other way around. So whenever your graphics card is done drawing a frame, the monitor displays it, whether you’re getting 60 frames per second, 55 frames per second, or anything else.
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And 30 frames per second is not exactly smooth. But if you come to a particularly graphics-heavy part of a game, and your framerate dips below 60–even to 59 frames per second–vsync will actually cut it down to 30 frames per second so you don’t induce tearing. That’s okay–that’s all your monitor can display. So if your monitor is 60Hz, anything over 60 frames per second gets cut down to exactly 60 frames per second. There’s just one problem: vsync will only work with framerates that are divisible into your monitor’s refresh rate. RELATED: How to Tweak Your Video Game Options for Better Graphics and Performance This syncs up the frames with your monitor so each frame is sent to the monitor at the correct time, eliminating screen tearing. In the past, the solution has been to enable the vertical sync, or Vsync, feature in your games. Because these do not match up perfectly, sometimes you’ll see part of one frame and part of another, creating an artifact known as screen tearing. This can even happen if you’re outputting 60 frames per second, if the graphics card sends an image halfway through the monitor drawing it. Let’s say that you’re playing a graphics-intensive game, and your graphics card can only produce 50 frames per second. Let’s say you have a 60Hz monitor, which means it can show 60 frames per second. “Screen tearing” has traditionally been a problem when playing PC games. RELATED: G-Sync and FreeSync Explained: Variable Refresh Rates for Gaming